There's still aim-assist at work, which helps, but gyro really does add to the FPS experience on Switch by giving you the ability to line up those tricky shots just how you want them, and it's a shame it hasn't been implemented here. Another omission, and something we really hope can be patched in at a later date, is the lack of gyroscopic controls for fine-tuning those headshots. It certainly isn’t the strongest part of the game’s overall package but is something we would have expected to see retained, and it’s always good to have a bit of multiplayer for longevity purposes. ![]() The multiplayer portion of the game, including co-op Anarchy mode, has gone AWOL, which is a shame. There are a few flies in the ointment, however. Capped at 30fps – as it was for its original 360/PS3 release – the game didn’t drop a single frame for us in docked mode and stutters were infrequent and mild enough in handheld to be hardly worth mentioning. The game runs at what seems to be a solid 1080p docked and employs a dynamic resolution solution in handheld mode which does a phenomenal job of keeping things smooth whilst remaining barely noticeable for the most part. In terms of this port, what you get here is the 2017 remastered version which updates the graphical side of things nicely from the original 2011 offering and also comes complete with the Duke Nukem campaign mode, which adds not just Duke’s visage but a whole bunch of his inane dribbling to proceedings. It’s really beyond us as to why the game wasn’t widely imitated upon after its original release. There are Newsbots to kick to pieces and swarms of Electro-flies to hunt down as a half-assed nod to the usual boring collectables that pad out your run-of-the-mill shooter, but it’s filling in every missing entry in that Skillshot codex that keeps Bulletstorm from growing stale, and watching XP scorestreaks and zany death descriptions fill the screen as you decimate your enemies never grows old. It’s pretty amazing how People Can Fly decided that the wild amount of weapons and ways to kill your opponents wasn’t enough and layered all of this level variety on top like so much delicious death gravy. The set-pieces also never let up, from an early turret sequence which sees you outrunning a giant spinning wheel, to a shootout through an awesome miniature city or taking the controls of a robotic laser-shooting dinosaur to pound your way through your enemies. Everywhere you look you’ll find busted electrical outlets, giant fans, spiked walls and chasms just begging you to kick someone in their direction. Your Skillshot codex keeps track of each and every way in which you manage to off enemies, and slowly revealing each of the 131 combinations of comical death on offer gives the game a hugely moreish and addictive core that is lacking in so many first-person shooters it gives you a reason, beyond just campaign progression, to bust out the big guns and get creative.Īdding to all of this is some stellar level design filled with hazards with which to snuff the life out of Sarrano’s forces. This is a shooter whose central strength lies in the combination of an ingenious Skillshot system, inventive level design and constant drip-feed of excellent weaponry that all mesh perfectly together, cleverly pacing the expansion of your arsenal and abilities in order to keep gameplay kicking along at a fresh and frantic pace all the way to the finish line. ![]() It’s a story filled with cheesy banter, childish humour and ultra-naff dick-joke dialogue all wrapped up in a game so fiendishly clever and addictive that all of these things can easily be overlooked because, first and foremost, Bulletstorm is a hell of a good time. ![]() ![]() For those who have yet to experience the delights of Bulletstorm, you assume control of Grayson Hunt, the leader of Dead Echo, a group of foul-mouthed 26 th century bounty hunters who find themselves marooned (not to mention down a few members) as they fight for survival on the planet of Stygia, where they take on some rather angry locals as well as the forces of the evil General Earl Sarrano across seven hugely inventive acts.
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